Time in RPG 95+ After weeks of agony I finally found out how to change time in Rpg 95+. It works on a zone principle. As players move their character along a timer event has to be on the screen. This means you have to divide the map into a grid of 19x14 time zones. Within the center of each zone (at 10 across and 7 down) is an event that acts like a pendulum of an old clock, a second than changes it to night, and a third that changes it to day. I array them in a checker board pattern: _2_3_ __1__ 1 = timer 2 = day 3 = night _ = other tiles The character is given special timer items that keep the second and third events from cycling continuously. The amount of timer items is decreased each time the timer event goes through a cycle. When the player runs out of the timer items it changes to day or night and several timer items are given back to continue the cycle. Ingredients 1 time item 3 events per 19x14 area (19 being the horizontal and 14 being the vertical) 3 switches labeled time handler, Day and night 1. The Opening Event and character starting items Add a Switch[Day]ON. in the main character starting items add at least one Time item. 2. Setting up the time item Go to the bottom of your list and change the label of the last (or any) untitled item to time. Choose special in the type box. 3. The Timer Event Page 1: At 10x7(within each 19x14 area) create a new event. Set the condition to autorun. Add a move event char. with the parameters: moveLeft moveRight moveRight moveLeft moveLeft moveRight moveRight moveLeft this makes the event tile move like the pendulum of a clock. Change the switch [Time Handler] to on. This resets the clock after each "tick," or subtraction of time. Change display to transparent. Page 2 Check the box next to switch and set the switch to Time Handler. Add a Change Number of Items with the parameters: Change item: Time Amount: -1 Relative this subtracts from the total number of "Time." It also acts a convenient countdown pocket watch. 4. The Day Event Some where close to the timer event add a new event. Page 1 Change display to trns. and speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Day. (Optional)> | Add a Delayed pallet Change with the parameters: | R 100 | G 80 | B 70 | this simulates the setting of the sun... <(Optional) Add a Delayed pallet Change with the parameters: R 60 G 80 B 100 this changes the pallet to nighttime. Change the Day switch to OFF. Change the Night switch to ON. Add a Change number of items with these parameters: Change item: time Amount: 7 (or however many "ticks" you want) Absolute this resets the clock for nighttime. You can have longer periods of night by increasing the number. Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. 5. The Night Event Some where close to the timer event add a new event. Page 1 Change Display to trns. and Speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Night. (Optional)> | Add a Delayed pallet Change with the parameters: | R 100 | G 100 | B 70 | this simulates the rising of the sun... <(Optional) Add a Delayed pallet Change with the parameters: R 100 G 100 B 100 this changes the pallet to daytime (normal). Change the Day switch to ON. Change the Night switch to OFF. Add a Change number of items with these parameters: Change item: time Amount: 7 (or however many "ticks" you want) Absolute this resets the clock for nighttime. You can have longer periods of day by increasing the number. Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. -------------((OPTIONAL ADD ON))------------- You can add Lycanthropy (werewolves and the like) by adding two more events. 1. Make a Curse Item This triggers the transformation and reminds the player that they are indeed still cursed. Go to the bottom of your list and change the label of the next to last (or any) untitled item to Curse (or whatever). Choose special in the type box. 2. Cry of the Wolf: The First Transformation Event. Some where close to the timer event add a new event. Page 1 Change Display to trns. and Speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Day. (Don't ask me why it works this way. It's counter to intuition to have the day switch on; but hay, it works! (At least on my computer it does...)) Check the box next to Item and set the item to curse Add a Change Hero Pic and change it to the Werewolf. (OPTIONAL)> | You could also add some sort of effect and/or a cutscene/picture. | This is also a good time to Increase the level of the character (Ex. +5) with a change level command to reflect the supernatural strength of the werewolf. <(OPTIONAL) Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. 3. The Soothing Light of Dawn: The Second Transformation Event. Some where close to the timer event add a new event. Page 1 Change Display to trns. and Speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Night. (Again, don't ask.) Check the box next to Item and set the item to curse Add a Return Hero Pic and change it back to normal. (OPTIONAL)> | You could also add some sort of effect and/or a cutscene/picture. | This is also a good time to decrease the level of the character (Ex. -5) with a change level command to reflect the loss of supernatural strength. <(OPTIONAL) Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. -------------((OPTIONAL ADD ON))------------- You can add the ability to transform at will by using a similar method. 1. Make a Transform Item and Make two switches As above this triggers the transformation. Go to the bottom of your list and change the label of the next to last (or any) untitled item to Transform (or whatever). Choose any type of item useable item for the type box. (This has to decrease with use. you could use a luck up or some such device, then take it away later.) Now in Opening Event... add Switch[change B Man]on (While you're there make a [Change A Wolf] stitch) 2. Cry of the Wolf: The First Transformation Event. Some where close to the timer (or evenly spaced between each 19x14 area) event add a new event. Page 1 Change Display to trns. and Speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Day. (Don't ask me why it works this way. It's counter to intuition to have the day switch on; but hay, it works! (At least on my computer it does...)) Check the box next to Item and set the item to curse Add a Change Hero Pic and change it to the Werewolf. (OPTIONAL)> | You could also add some sort of effect and/or a cutscene/picture. | This is also a good time to Increase the level of the character (Ex. +5) with a change level command to reflect the supernatural strength of the werewolf. <(OPTIONAL) Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. 3. The Soothing Light of Dawn: The Second Transformation Event. Some where close to the timer event add a new event. Page 1 Change Display to trns. and Speed to 40. Page 2 Change Condition to Autorun. Check the box next to switch and set the switch to Night. (Again, don't ask.) Check the box next to Item and set the item to curse Add a Return Hero Pic and change it back to normal. (OPTIONAL)> | You could also add some sort of effect and/or a cutscene/picture. | This is also a good time to decrease the level of the character (Ex. -5) with a change level command to reflect the loss of supernatural strength. <(OPTIONAL) Page 3 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Day. Page 4 Check the box next to item and set the item to Time. Check the box next to switch and set the switch to Night. --- by Marshall Miller Reply here or E-mail @ Deicoon@animahouse.com if you have any questions.