Hi everyone, Gatts here, and are you getting tired of using the same
old sprites? Well I had found
a way to
rip the sprites from RPG Maker VX, but as Stifu pointed out, there
isn't a lot of them and they are
kind of
generic aren't they? =)
So today I'm going to show you how you can create and add VX sprites
using a generator and Character
Maker.
And just a warning, some of the images do get a bit big, so
if you have a slow
connection, you might want to heat up some popcorn...
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Part 1: Building the sprites
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First you need a a way to create the sprite, and guess what, there is
a generator online. It's
called famitsu's
generator
I won't get too much into the generator, because we would lose track
of the subject and it's better
if
you tried it. Trust me, it's very simple, since like chara EX,
all you have to do is click
on the images to
add it to the sprite.
However, I did add a translation for most of the buttons so you know
where to find everything. The
biggest
problem is there are two indexes: index1 is the section for the boys
and index2 is for the girls,
and no you
don't have to type in the number on the bar to switch off. See that
thing on the top that says Boy
Girl? You
can click on either to make the switch. Pretty convient eh? But now
we're getting off topic, so
make your guy
(or girl) and move on.
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Part 2: The insert
---------------------------
Let's call this guy Jo Jo (a blantant KoDT reference, heh.) He's a guy
looking for action, question
is how can
he get into your roster? This is where it takes a little bit of time
and effort, so hold on to your
er,
hats folks and I'll walk you though it as best as I can.
First open up Character Maker and two files: the image you just made
and to VX rip unless you know
how to
put it together, in which you can just start making your own sheet,
but since the directions are a
pain in the
ass, we'll use the rip and you'll see why in a bit.
So Jo Jo is 2.png and chara.bmp is the VX rip. So first choose 2.png
and right click on the top
right Jo Jo sprite. Hold down right mouse button and move it so you
are selecting the six images.
See that giant box on the left? Six giant images of Jo Jo should show
up if you are doing it
right.
So if you hit the left button on the images, then it will paste the
copied image onto it. So you
could put Jo Jo on chara.bmp
"That's what I'm supposed to do right?"
No, no, NO! Heh.
Sorry, but if you do that then the image will try switch to the colors
of the other image and it
will look terrible. So you have to go the long way around.
This is what it will look like in case you are curious...
So remember those giant images of Jo Jo, well after you get them
highlight (er, big) you go up Edit
and then Select All or just just save bloody time, Ctrl-A. It will
select the giant image and then
go back to Edit and Copy or Ctrl-C respectively.
So now what?
Well go back to chara.bmp and highlight six blocks of a green section
as you can see here and make
sure the top area where Jo Jo was is nothing but green. And don't hit
copy again or you will lose
Jo Jo.
So chara.bmp should be up, so go up to Edit again and this time choose
Paste (or Ctrl-V) and Jo Jo
should show up in that giant box and looking quite normal. Remember
that highlighted section? Well
you can move it around now, and it should be a giant box. So choose
an open spot and hit the left
button on your mouse and now Jo Jo should be there.
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Part 3: Finishing up
---------------------------
So as you can can see, there is way to many sprites for RPG
Maker 95 to use and there is
a white blob around him, so it's time to finish up the last steps for
this project. =)
First let's get rid of the white box around him. Highlight him again
like before you get the six
huges images then choose the first color box which is green (AKA 0)
and as you've guessed already,
the main background. Grab the paint bucket and switch it to green.
You might have to move the
screen around to see if you got it all, and don't forget that there
might be some isolayed white
spots like between the legs that might be missed. Then go back to the
sprite screen and make sure
all of the select lines is surrounding all of the old Jo Jo sprite and
hit the left mouse button.
It should now look like this.
Now as you can see, you have too many. Well first, that whole midle
row can go, since there's
really no place for standing sprites. So now you have eigt sprites
left, so what's left? Placing
them, of course. No need for copying and pasting this time, well
using the Ctrl commands anyway.
You can copy a sprite by going over to a sprite and clicking the right
moue button. You know it
worked, because the big version of the sprite you chose should show up
again. From there it's
moving them until you have a complete set standing next to each other.
But, yes there is one of
thing here, you don't think it was going to be somewhat easy did you? =)
The sprites have to be put in a certain order for it to look right, so
here how it works. And by
the way, the boxes were borrowed from Extended
ASCII Box Drawing Characters
In HTML, so apologies in advance...
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